Our Activities
Explore some of our featured activities below:
ABC Map
The grid is created with the letters A-T. Participants are challenged in teams to follow a map and collect letters along the way.
Chicken Plucker
Imagine a long rope swinging like a jump rope. participates need to pass through without getting caught by the rope.
Lava River
Two ropes simulate a treacherous river. The challenge is to cross the 'river' by stepping only on the bases, Just look out for the twist.
Group Juggle
In a circle, participants need to say the name of a fellow participant and throw a ball to someone. They continue this by remembering who they threw it to.
Ninja Noodle
In this fun game, two teams compete with one camper from each team blindfolded. The teammates must guide the blindfolded campers to find their team's noodle. The objective is to strike your opponent with the noodle to secure a win.
Stepping Maze
Split into two teams, participants must strategize and navigate through a maze before the other team.
Marble Pipeline
Guide a marble into a bucket strategically using small pieces of pipe.
Vortex
Guide your team through an innertube as quickly as you can.
Extreme Rock, Paper, Scissors
Join the fun game of rock, paper, scissors, with an exciting twist - the loser becomes the cheerleader for the winner!
Zombies
Participates stand within a circle border. One participant is designated as the zombie and must try to convert everyone else into zombies by tagging them. Players take turns moving with only one step at a time.
Animal game
Participants are divided into teams, with each team blindfolded and given an animal. Their challenge is to locate their group members solely by relying on the sound of the animal.
Keeper of the bell
Participants are seated in a circle with one blindfolded in the middle. One participant is then chosen to take the bell. The blindfolded participant in the centre must rely on their sense of hearing to identify who took their bell.
North, East, South, West
Four cones are placed facing the direction they represent. Participants must race to the direction called by the activity leader.